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Listed under:  Technologies  >  Information and communication technologies  >  Data processing  >  Algorithms
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Curzon & Bell et al. review: Computational thinking

This article explores the concept of computational thinking within computer science learning and in relation to other learning areas. The authors assert that because of its focus on analysis, computational thinking is not only suitable for computation but also the development of systems-based on computation.

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Kim review: Systems thinking

This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.

Video

Expert webinar video: Russell Scott - Vortals: Augmented reality, virtual reality, 2D, 3D and game design lessons

Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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Mossman State School – Project proposal

This PDF outlines Mossman State School's proposal to participate in the Digital Technologies in Focus project.

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Australian Curriculum: Digital Technologies Years F-6 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Understanding algorithms and the smiley face biscuit challenge: years F-2

This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.

Online

Getting to know Bee-Bot

Students are introduced to the Bee-Bot as a robotic device. They learn about what the Bee-Bot is, the functions and how the Bee-Bot can be used for specific purposes. They learn how to develop a sequence of steps for the Bee-Bot to follow. This lesson idea was created by Rebecca Vivian.

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Fairytale fun

Use the slide sorter function to arrange a set of presentation slides in correct sequence to retell a fairytale.

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Blue-Bot challenges

Use these challenges created by Kylie Docherty, QSITE to provide opportunities for students to learn how to design and follow a series of steps to program Blue-Bot.

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Spelling bee

Write a set of instructions that program a Bee-Bot to move to letters to spell out a word on an alphabet grid.

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Bee-Bot ruler

Explore the concept of sequencing steps, using Bee-Bots to measure length.

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First to finish

Compare algorithms designed to complete the same task, and evaluate each for efficiency.

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About me

Order images to show a sequence of personal events or milestones such as birth, first tooth, beginning to crawl.

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Cross age making a robot

This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.

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What's the buzz?

In this lesson students use BeeBots and Scratch Junior to synthesize what they know about Bees and are introduced to mapping concepts. This lesson idea was created by Karen Butler.

Online

Introduction to Ozobot and colour codes

Students are introduced to Ozobot and how drawing lines and colour codes can control it. This lesson allows students to experiment with different lines and codes to create a path for Ozobot to follow. This lesson idea was created by Steven Payne.

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Basic ball control with Sphero

Students are introduced to Sphero and its main features – direction, speed and colour. This lesson allows students to experiment through playing with Sphero and controlling it with the Sphero app. This lesson idea was created by Steven Payne.

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Exploring digital systems with Makey Makey

In this activity, students learn about digital systems and how a circuit works using the Makey Makey toolkit. They sort conductive and nonconductive items into groups using an experimental approach. This lesson idea was created by Rebecca Vivian.

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Goldilocks, the Three Bears and BeeBot

Students explore a sequence of steps using Bee-Bots in the context of familiar narratives. They navigate a Bee-Bot to events within the story, first as a whole class and then in small groups. This activity can be integrated with English and the exploration of narratives. This lesson idea was created by Rebecca Vivian.